The Wheel Of List Blog
Step-by-step Guides for getting the most out of every tool, plus game theory, probability and product News â written by the maker of the Wheel of List tools.
How to Use a Wheel Spinner
Everything the wheel can do: adding names, images, weights, presets, sharing a wheel by link, and when to spin instead of deciding yourself.
How to Run a Fair Raffle
Step-by-step: import entries, add ticket weighting, spin live and prove the draw was fair. Handles late entries, ties, and recording the winner.
How to Split People Into Random Teams
Random team generation for sports, classrooms and game nights â how many teams, how to keep it fair, and how to avoid repeat pairings across weeks.
How to Use a Dice Roller
Roll d4 to d100 online: why digital dice are as fair as physical ones, how to roll pools for tabletop RPGs, and how to use dice to teach probability.
How to Use a Random Number Generator
Generate random integers or decimals in any range: how to set a min and max, when you need a whole number, and how to avoid the classic off-by-one mistake.
How to Use a Coin Flip to Decide
A digital coin flip is the fastest two-way decision there is. How to use it, why it's fair, and the psychology trick that reveals what you actually wanted.
How to Run a Tournament Bracket
Build a single-elimination bracket for any group size: seeding, byes, randomising the draw fairly, and what to do when a match ends tied.
Four Tools to Stop Being Stuck on a Decision
A quick map of which Wheel Of List tool to reach for depending on the decision in front of you â two options, many options, weighted odds, or a whole group.
What's New: Themes, Sounds and 16 Wheel Templates
A round of updates across the site: ten colour themes, sound on every game, double the wheel templates, and a fresh look for the favicon.
The Prisoner's Dilemma at Your Game Night
The most famous problem in game theory isn't locked in a textbook â it's at your table every time someone decides whether to betray an alliance.
Nash Equilibrium, Explained with Party Games
A Nash equilibrium is when no player gains by changing strategy alone. Sounds abstract â until you notice it deciding who does the dishes.
How to Win Rock-Paper-Scissors (More Often)
RPS is a fair game only if both players are random â and humans are terrible at random. The stats, the tells, and the counter-strategies.
I Cut, You Choose: The Game Theory of Sharing Fairly
The oldest fairness algorithm in the world needs no referee, no trust and no math degree â and it generalizes to inheritances, chores and roommates.
Who Goes First? A Surprisingly Deep Question
First-move advantage is real, measured and bigger than you think â in chess, Monopoly, Catan and even rock-paper-scissors. Here's what to do about it.
Dice Probability 101: Why 7 Rules the Table
One die is flat, two dice make a pyramid, and that pyramid quietly runs Catan, Craps and Monopoly. The essential numbers, no math degree required.
The Birthday Paradox: 23 People, Even Odds
In a room of just 23 people there's a 50% chance two share a birthday. It feels wrong, it's mathematically airtight, and it even breaks cryptography.
The Gambler's Fallacy: Why Streaks Lie
In 1913, black hit 26 times in a row at Monte Carlo and gamblers lost fortunes betting red was 'due'. The bug in their heads is still in yours.
The Monty Hall Problem: Always Switch
Three doors, one car, one opened goat â and the most argued-about probability puzzle ever. Here's why switching doubles your odds.
How Computers Fake Randomness (and Why It's Fine)
Computers are deterministic, yet they shuffle playlists and run lotteries. PRNGs, seeds, entropy and the difference between fake-good and fake-dangerous.
10 Ways Teachers Use Random Pickers in Class
Cold-calling without dread, fair groups without politics, vocabulary games without prep â classroom-tested ways to put a random picker to work.
How to Run a Giveaway Nobody Calls Rigged
Clear rules, a visible draw, and proof you can point to afterwards â a practical playbook for raffles and giveaways that end without drama.
Decision Fatigue: Let Chance Do the Small Stuff
You make thousands of choices a day and most don't deserve your brainpower. The psychology of choice overload â and randomness as a productivity tool.
A Short History of Dice: 5,000 Years of Rolling
From sheep anklebones to loaded Roman dice to the d20 â how a tiny cube carried divination, gambling and game night across five millennia.
Streaks Are Normal: The Law of Large Numbers
Fair coins produce six heads in a row all the time â and casinos profit on a 1% edge. How randomness behaves in the short run versus the long run.