The Wheel Of List Blog

Step-by-step Guides for getting the most out of every tool, plus game theory, probability and product News — written by the maker of the Wheel of List tools.

Guides
ðŸŽĄ

How to Use a Wheel Spinner

Everything the wheel can do: adding names, images, weights, presets, sharing a wheel by link, and when to spin instead of deciding yourself.

→
Guides
🏆

How to Run a Fair Raffle

Step-by-step: import entries, add ticket weighting, spin live and prove the draw was fair. Handles late entries, ties, and recording the winner.

→
Guides
ðŸ‘Ĩ

How to Split People Into Random Teams

Random team generation for sports, classrooms and game nights — how many teams, how to keep it fair, and how to avoid repeat pairings across weeks.

→
Guides
ðŸŽē

How to Use a Dice Roller

Roll d4 to d100 online: why digital dice are as fair as physical ones, how to roll pools for tabletop RPGs, and how to use dice to teach probability.

→
Guides
ðŸ”Ē

How to Use a Random Number Generator

Generate random integers or decimals in any range: how to set a min and max, when you need a whole number, and how to avoid the classic off-by-one mistake.

→
Guides
🊙

How to Use a Coin Flip to Decide

A digital coin flip is the fastest two-way decision there is. How to use it, why it's fair, and the psychology trick that reveals what you actually wanted.

→
Guides
🏟ïļ

How to Run a Tournament Bracket

Build a single-elimination bracket for any group size: seeding, byes, randomising the draw fairly, and what to do when a match ends tied.

→
Guides
🧭

Four Tools to Stop Being Stuck on a Decision

A quick map of which Wheel Of List tool to reach for depending on the decision in front of you — two options, many options, weighted odds, or a whole group.

→
News
🆕

What's New: Themes, Sounds and 16 Wheel Templates

A round of updates across the site: ten colour themes, sound on every game, double the wheel templates, and a fresh look for the favicon.

→
Theory
⛓ïļ

The Prisoner's Dilemma at Your Game Night

The most famous problem in game theory isn't locked in a textbook — it's at your table every time someone decides whether to betray an alliance.

→
Theory
⚖ïļ

Nash Equilibrium, Explained with Party Games

A Nash equilibrium is when no player gains by changing strategy alone. Sounds abstract — until you notice it deciding who does the dishes.

→
Theory
✊

How to Win Rock-Paper-Scissors (More Often)

RPS is a fair game only if both players are random — and humans are terrible at random. The stats, the tells, and the counter-strategies.

→
Theory
🍰

I Cut, You Choose: The Game Theory of Sharing Fairly

The oldest fairness algorithm in the world needs no referee, no trust and no math degree — and it generalizes to inheritances, chores and roommates.

→
Theory
ðŸĨ‡

Who Goes First? A Surprisingly Deep Question

First-move advantage is real, measured and bigger than you think — in chess, Monopoly, Catan and even rock-paper-scissors. Here's what to do about it.

→
Theory
ðŸŽē

Dice Probability 101: Why 7 Rules the Table

One die is flat, two dice make a pyramid, and that pyramid quietly runs Catan, Craps and Monopoly. The essential numbers, no math degree required.

→
Theory
🎂

The Birthday Paradox: 23 People, Even Odds

In a room of just 23 people there's a 50% chance two share a birthday. It feels wrong, it's mathematically airtight, and it even breaks cryptography.

→
Theory
🎰

The Gambler's Fallacy: Why Streaks Lie

In 1913, black hit 26 times in a row at Monte Carlo and gamblers lost fortunes betting red was 'due'. The bug in their heads is still in yours.

→
Theory
🚊

The Monty Hall Problem: Always Switch

Three doors, one car, one opened goat — and the most argued-about probability puzzle ever. Here's why switching doubles your odds.

→
Theory
ðŸ’ŧ

How Computers Fake Randomness (and Why It's Fine)

Computers are deterministic, yet they shuffle playlists and run lotteries. PRNGs, seeds, entropy and the difference between fake-good and fake-dangerous.

→
Theory
ðŸŦ

10 Ways Teachers Use Random Pickers in Class

Cold-calling without dread, fair groups without politics, vocabulary games without prep — classroom-tested ways to put a random picker to work.

→
Theory
🎁

How to Run a Giveaway Nobody Calls Rigged

Clear rules, a visible draw, and proof you can point to afterwards — a practical playbook for raffles and giveaways that end without drama.

→
Theory
🧠

Decision Fatigue: Let Chance Do the Small Stuff

You make thousands of choices a day and most don't deserve your brainpower. The psychology of choice overload — and randomness as a productivity tool.

→
Theory
ðŸĶī

A Short History of Dice: 5,000 Years of Rolling

From sheep anklebones to loaded Roman dice to the d20 — how a tiny cube carried divination, gambling and game night across five millennia.

→
Theory
📈

Streaks Are Normal: The Law of Large Numbers

Fair coins produce six heads in a row all the time — and casinos profit on a 1% edge. How randomness behaves in the short run versus the long run.

→